I created a timeline visual from Elite Dangerous in-game events. Why? On the one hand, to further my Python learning and explore AWS DynamoDB. On the other hand, because I ultimately would like to provide some context to me in the game which is not present natively. By focusing on visualising a subset of the available events, I gain a foothold in parsing the game data into a database and putting an API in front of it.
I knew when I began to duel stack this site it would introduce challenges which would not exist in a single cloud solution. In this case, I found myself chasing speed demons at the expense of focus on other project time. I’ve enjoyed every minute of it - however, there’s a lesson in there.
In this post, I’ll discuss a rabbit hole that I went down with only a thin excuse as the reason. And here it is, a Reddit reply to a shared post from this site: